﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Restraunt  {

	#region Field
	// 公司 0 美团 1 百度 2 饿了么
	private int company;

	private string name;

	private string type;

	private int distance;

	private int averageTime;

	private int averageCost;

	#endregion
	
	public string Name{
		get;
		set;
	}

	public string Type{
		get;
		set;
	}

	public int Distance{
		get;
		set;
	}

	public int AverageTime{
		get;
		set;
	}

	public int Company{
		get;
		set;
	}

	public int AverageCost{
		get;
		set;
	}

	

}
